Compare two pups' gear and points, then see who wins the duel. Gear data: catalog snapshot from .
Copy Base and Runes from the game's Stats panel. Every stat starts at 10 and crit at 5, and you have 500 points to spend, with at most 45 in crit, so base crit is 50 at the cap. Leave rune crit at 0: the game's "crit over cap" figure shows rune crit isn't added on top. Set everything to 0 to compare gear alone.
To check a level, divide an enchanted item's stat by its +0 stat.
Combat runs on the game's server. Values marked confirmed come from the game's own text; the rest are tunable guesses.
Enchants multiply an item's own stats by the values in Settings. +5 = ×1.60 and +6 = ×1.75 were confirmed against a real pup's Stats panel, matching all five gear totals to the decimal. Set bonuses and item effects are not enchanted.
Set bonuses stack: a 4-piece set also gives its 2- and 3-piece bonuses, as the game's Set Bonuses panel shows. The same ring worn in both ring slots counts as two pieces.
Damage score = power × the average hit multiplier, with crit chance capped at 50%. A crit hits for ×2, plus your overflow rate × crit over 50%, plus item crit-damage effects. "Crit hit (game)" leaves out the item effects so it matches the game's Crit DMG bonus panel.
Kill speed = damage score ÷ (1 − execute threshold). An execute weapon KOs on any landed hit once the target is below its threshold.
Duel plays build A against build B round by round with average outcomes, each with its own points. Each landed hit is power × average crit multiplier × the target's defense reduction, plus burn. The faster pup strikes first, gets extra turns and dodges more. Lifesteal heals, thorns hurt the attacker, stun and slow cost the target turns and speed (less with CC reduction), and cheat death adds one weighted extra hit. Absorb and block-heal aren't modelled. Lifesteal does nothing against 6 of the 11 dungeon bosses and 69 of the 188 monsters.
Where the assumptions come from. HP = 50 + 5 × vitality is from the Max HP tooltip; the fed bonus is from the food description. Defense as armor comes from monsters' "armor penetration" and a rune that "ignores half the target's defense". Speed's effects match what players see in fights; the exact rates are guesses.
Cost is the Shard price for shop items, or the catalog's listed value for drops.
Unofficial fan tool. Not affiliated with WolfSwap.